Rules

The tournament is a Swiss Style Tournament consisting of 4 rounds with 3 scenarios to choose from per round.

 

Schedule : Round 1 is played on Friday, Rounds 2 and 3 on Saturday, Round 4 on Sunday. Round 1 starts on Friday evening at 9:00 pm, round 2 starts at 9:00 a.m. and ends at the latest 3:00 pm. Round 3 starts on Saturday at 3:00 pm with an open end. Round 4 runs from 9:00 am to at the latest 5:00 pm.

Tournament Points : 3 Points are given to a player for each win they achieve in a scenario. A draw is worth 2 points. 1 point is given for a loss. After four rounds, the player getting the most tournament points is declared the winner. In the case of a tie, each player's opponents points are added up and compared. If still even each player's opponents area ranks are added up and compared. This system is used for ranking purposes as well.

Pairing of Opponents : Pairing of opponents will be done by the TD. Beginning with Round 2, only players with the same number of wins will be paired against each other.

Judging* : If two opponents go over the time limit set, there are three possible options to determine the result (win or draw). It is highly encouraged to use option one or two.

  • Mutual agreement. The opponents agree on a win or a draw.
  • Roll a die. Lowest roll is the winner.
  • The TD and two experienced and neutral players act as judges. Both opponents get the possibility to explain their situation and point of view to the judges. This is done in the absence of their opponent. The judges then evaluate the situation, and secretly write down their evaluation of the players chance to win the game. This evaluation must result in 100%.( Ex: Chance to win for player A 70%, player B 30%) .The results of the judges are added and divided by three. A result of 0% - 40% indicates a loss, >40% - <60% indicates a draw, 60% - 100% indicates a win.

*Thanks to Michael and Grenadier tournament for letting us use part of their web sites english explanations.